There are few video game melodies more burned into the collective gamer conscience than the Battle Themes from the original Pokemon games for the Game Boy. In this Deconstructing article, we’ll look in detail at the cohesive construction of the Battle Themes from Pokemon Red and Blue, and how these themes evolve as the battles become more intense—from vs Wild Pokemon, to vs Trainer, vs Gym Leader, and finally to vs Champion.
Video Game Music
Breaking the Loop: A Look at the Cinematic Music of Breath of the Wild
A few weeks ago, I did a talk on the History of Zelda music at the offices of Twitch, which included some post-talk Q&A. I had just finished explaining a key difference between video game music and other forms of music, which is that video game music has to repeat, that it has to play on loop for a potentially indefinite amount of time—when I got a really good follow up question:
“Do you think that games could ever move out of those kinds of constraints [of needing to loop indefinitely]?”
A History of Zelda Music: Presentation at Twitch Talks
Last week I did a talk called A History of Zelda Music at the offices of Twitch. It was livestreamed on the TwitchOffice channel (we got 2,000 viewers!) and I’ve finally gotten the video, added some subtitles (there were a few audio issues at times making it hard to hear me over the music) and uploaded online.
Hope you enjoy! Let me know your thoughts in the comments. Continue reading
Deconstructing: The Theme of Zelda: Breath of the Wild
At this time of writing, I am one of many eagerly awaiting the release of Zelda: Breath of the Wild, which is now less than a week away. In the meantime, I’ve consumed an unhealthy amount of Breath of the Wild media (though avoiding spoilers!)—and of course, my focus quickly turned to the music. I realized two things:
- We’ve (with essentially full certainty, at least on my part) got the Theme of Breath of the Wild well-defined from the trailers that have been released, and
- I have a lot to say about it
So without further ado—let’s have a closer look at the Theme of Breath of the Wild!
Deconstructing: The 8 Dungeons of Link’s Awakening
The music of the 8 dungeons in The Legend of Zelda: Link’s Awakening is the subject of this Deconstructing article, where we’ll take a look in detail at a work of music and break it down into its disparate parts, with the ultimate goal of enhancing the reader’s experience with the music.
Deconstructing: “Secret of the Forest” from Chrono Trigger
The 11th track in the Original Sound Version (OSV) of Chrono Trigger is “Secret of the Forest” and is the subject of this Deconstructing article, where we’ll take a look in detail at a work of music and break it down into its disparate parts, with the ultimate goal of enhancing the reader’s experience with the music. As a composer/producer myself, I also find deconstructing songs very helpful for inspiring ideas in my own work. Continue reading
An Examination of Leitmotifs and Their Use to Shape Narrative in UNDERTALE – Part 2 of 2
This article is the 2nd half of a 2-part article on leitmotifs in UNDERTALE and how they inform the narrative. The first half was published on March 31 and can be found here. If you haven’t read Part 1 yet, it is highly recommended that you do so before reading this article.
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An Examination of Leitmotifs and Their Use to Shape Narrative in UNDERTALE – Part 1 of 2
This is the 1st half of a 2-part article on leitmotifs in UNDERTALE and how they inform the narrative. The second half is here. Continue reading
Cave Story, Counterpoint, Cross Relations, and Bitonality
Two articles I wrote in 2012 using tracks from the Cave Story OST to explain some music theory and harmony concepts–republished here.
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